![]() The point of this bug request is to ask both: Activation triggers a soft crash: the game mechanics is stuck on specific, reproducible, conditions necessary for the gameplay. Large Address Aware (LAA), now activated by default in Proton, is commonly used to increase memory limits in 32-bit applications. ![]() See doitsujin/dxvk#1318 (comment) (and full issue) for more context, noting that what applies to D9VK does apply to DXVK. ![]() ![]() The problem is described at length in doitsujin/dxvk#263: basically that 32-bit game runs out of Video RAM because of both inefficiencies and DXVK and different VRAM layout in Linux compared to Windows.
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